![]() While it was great to try and incorporate the RPG elements that Skyrim is known for, playing this pinball table is difficult and complicated, especially for those looking for a casual experience to burn an hour or so in. The inventory management system, loot drops, skill upgrades and slaying enemies in the dungeons adds many complex layers to an otherwise simple table setup. Therefore, this allows for the opportunity to properly flesh out the character with various upgrades and new loot items, without having to start from scratch at the beginning of each round. Even after losing completely, the created character will pick up right where it was left off. Another thing that is pretty cool to this table is that the created character and its level progression in the RPG-themed table are not limited to the three-balled round. Once embarking on missions and side quests, the character can be fitted with loot and gear that is found in the Dungeons, and equipping the various weapons and the like will actually change the way the on-table avatar looks, which is a neat detail. This is a truly epic moment when it first takes place however, after a while it does get stale and repetitive, especially after the numerous restarts required to figure out the precision ball movements required to last a while on the table. Then the story mimics that of the game, beginning with the character having to escape from the Dragon, who flies across the table billowing fire and burning up the lanes. Choose from seven selections, ranging from a Human Mage or Knight, to an Elf Archer and an Argonian, to a Khajit or the Orc. The table begins by creating a character. This is a shame because overall this table is a unique blend of pinball but also retaining the RPG elements from the fifth entry in the Elder Scrolls series. More often than not, hitting the ball into the Dungeon causes the ball to drop straight down the middle of the flippers. The Skyrim table is a little bit more difficult to navigate around due to the oddly placed ramps, as they surround the Dungeon set piece known to fans from the hit game. Like most of the other mini games from previous tables, this also feels clunky, but it is fun and easy to figure out. A mini game initiates from time to time that requires rebounding a ball off a three-prong moving stones, with the aim of sending the ball through the portals. The ramps are spaced out in a way that allows for the constant flow of the ball, and ball outs do not happen a lot during the course of a game in a way that seems unfair. Of the three, the Doom table is the most open table, which allows the ball to manoeuvre through the field quite seamlessly. As missions begin and monsters invade the table, the Marine engages in firefights with them, but this merely serves as eye-candy for an otherwise hardcore table. This customisation is akin to the Doom game released in 2016, though it rarely seems like these upgrades do anything to affect anything on the table. As the pinball battle rages on, upgrades are available, while new weapons enter the mix and can be equipped at any stage during the game. The Doom Marine stands on the table to the left of the screen, with his own ammo set, armour and life bar. These missions usually involve a set of enemies appearing on the table, and hitting them with the ball causes damage to them. The Cyber Demon sets the pace for the table due to its overbearing and daunting presence, and it gets involved in the various missions. ![]() ![]() Once the plunger sets the ball on its way, a game full of fire and chaos begins. The Skill Shot is quite easy on this table, as avoiding the laser beam is the only requirement to earning it, and it does not take long to get its firing rhythm down to pat. The Cyber Demon then starts firing its laser beam down the ramp, where the ball gets fired from. Otherwise, the gruelling "Nightmare!" mode eliminates these advantages, but multiplies the amount of points earned, and it is a great way to earn those big scores after being accustomed to the table and what is required. "Hurt Me Plenty" is the regular mode that includes all the expected gameplay elements from a pinball table, with kickbacks and ball saves. ![]() Right before the round is initiated there are two difficulty settings to choose from. The heavy metal music kicks in to ramp up the tension and excitement of partaking in an intense round of pinball, while the Hellish setting looks incredible. From the moment the table loads, a nightmarish Cyber Demon opens up proceedings by dominating the field. The best table on offer in this pack is easily the Doom table. ![]()
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